The feelings game printable version is an emotional literacy game comprising 64 cards and instructions.
OBJECTIVES OF USE
Thanks to The feelings game printable version, each participant learns to:
- name emotions;
- divide emotions into the 5 emotional poles;
- distinguish emotions from feelings;
- gauge the intensity of their emotions.
PURPOSE
This game helps to:
- consolidate self-esteem;
- promote social skills and the quality of relationships;
- prevent risky practices;
- encourage positive educational practices;
- reinforce the implementation of rules and constructive limits.
SKILLS DEVELOPED
Introspection +++
Emotional expression +++
Listening skills and empathy +++
Oral participation ++
Questioning ++
Critical awareness +++
CONTENTS
The feelings game is sent to you in pdf format by email. It comprises 158 high-resolution pages including:
- 64 cards, including: 5 emotional pole cards and 59 emotion cards, numbered, with a main emotional state on the front and two neighboring emotional states on the back;
- a user guide with essential information on emotions, 8 game rules and a list of 177 emotional states.
The feelings game printable version lets you explore 177 different emotional states.
STRENGTHS
The feelings game is:
- inclusive: it uses the Luciole font, designed for the visually impaired;
- all-round: suitable for schools and corporate seminars;
- illustrated: the drawings on the cards are evocative, inspiring and fun;
- ambitious: a lexicon of 177 emotions.
FORMAT ADVANTAGES
The digital form of this downloadable teaching tool offers a number of advantages:
- instant access, as the digital Feelings game can be downloaded in a matter of seconds;
- an environmentally-friendly version, as it doesn't need to be transported;
- a high-resolution tool that can be printed in black and white, in whole or in part, in small or large format;
- 100% digital use thanks to screen sharing;
- suitable for the visually impaired, thanks to black-and-white contrasts.
OTHER FORMAT AVAILABLE
Set The feelings game printed, in cardboard box.
CONTEXTS OF USE
- schools, colleges, universities, orientation;
- training centers, coaching sessions, training, business consulting, team management, skills assessments, retraining, back-to-work ;
- therapy, discussion groups, workshops, individual interviews, psychological follow-up, conflict management, mediation.
TRAINING METHODS
- group workshop (recommended group size: 6 to 14 participants maximum);
- individual interviews.
USER PROFILES
- healthcare professionals, doctors, psychologists, therapists, dieticians, sex therapists, sexologists, prevention leaders;
- teachers, educators, consultants, coaches, social workers, image consultants, trainers.
TARGET AUDIENCES
- children aged 4 and over;
- teenagers;
- adults, professionals, beginners and experts.
Language: English
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